Tactical index / Editorial strategy guide

The Den upgrades: solve the current bottleneck

Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.

The DenEditorial strategy guide9 min
Official character image — The Den upgrades: solve the current bottleneck
Official character image · EA / LUCASFILMEditorial strategy guide

01Verified game rule

Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.

Planning note

Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.

Turn-end check

Can every operator survive the enemy response and still reach the next objective?

02Decision signals

Editorial tactical model

Planning noteBUILD SLOT
Position≥ 1 CYCLE
ResourcesBOTTLENECK
Turn-end checkROSTER

03Tactical procedure

Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.

  1. 01Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.
  2. 02Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.
  3. 03Can every operator survive the enemy response and still reach the next objective?
  4. 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?

04Field scenario

Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles. Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.

Example sequence01Read the objective, extraction condition, and enemy activation order.02Create the position or resource state required by the confirmed mechanic.03Commit damage only after the follow-up and recovery route are clear.

05End-of-turn checklist

  1. 01Can every operator survive the enemy response and still reach the next objective?
  2. 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
  3. 03Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.
  4. 04Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.

06Continue the field manual

Primary sources

Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.