Tactical index / Editorial strategy guide
The Den upgrades: solve the current bottleneck
Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.

01Verified game rule
Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.
Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.
Can every operator survive the enemy response and still reach the next objective?
02Decision signals
Editorial tactical model
03Tactical procedure
Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.
- 01Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.
- 02Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.
- 03Can every operator survive the enemy response and still reach the next objective?
- 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
04Field scenario
Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles. Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.
05End-of-turn checklist
- 01Can every operator survive the enemy response and still reach the next objective?
- 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
- 03Facilities use build slots and at least one campaign cycle; match upgrades to the current roster bottleneck.
- 04Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.
Primary sources
Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.