Tactical index / Editorial strategy guide
Critical Missions and cycles: control campaign tempo
Advance the story only after checking expiring opportunities, recovery, build timers, and roster readiness.

01Verified game rule
Completing a Tactical Mission advances the cycle; Critical Missions advance the story, while some Missions and Operations can expire.
Advance the story only after checking expiring opportunities, recovery, build timers, and roster readiness.
Can every operator survive the enemy response and still reach the next objective?
02Decision signals
Editorial tactical model
03Tactical procedure
Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.
- 01Advance the story only after checking expiring opportunities, recovery, build timers, and roster readiness.
- 02Completing a Tactical Mission advances the cycle; Critical Missions advance the story, while some Missions and Operations can expire.
- 03Can every operator survive the enemy response and still reach the next objective?
- 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
04Field scenario
Advance the story only after checking expiring opportunities, recovery, build timers, and roster readiness. Completing a Tactical Mission advances the cycle; Critical Missions advance the story, while some Missions and Operations can expire.
05End-of-turn checklist
- 01Can every operator survive the enemy response and still reach the next objective?
- 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
- 03Completing a Tactical Mission advances the cycle; Critical Missions advance the story, while some Missions and Operations can expire.
- 04Advance the story only after checking expiring opportunities, recovery, build timers, and roster readiness.
Primary sources
Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.