ZERO COMPANYField Guide · Archive

Official weapon class

Blaster Rifle

Official weapon-class values, AP behavior, role pairings, mods, Utilities, and loadout rules.

Official class values
Blaster RifleNamed in-game model shown as a class example; class values are confirmed by EA.
Damage
10
Critical
+6 · 5%
Range
Medium
AP behavior
First shot 1 AP; later shots 2 AP
Recommended roles
Soldier / Assault
Confirmed mechanic

Judge a weapon by the whole turn it enables, not only by its damage number. Range and AP cost decide whether the operator can still move, assist, or recover.

Armory database →

Operational read

Turn patterns

Editorial field advice

Judge a weapon by the whole turn it enables, not only by its damage number. Range and AP cost decide whether the operator can still move, assist, or recover.

011 APEnter effective range before spending the attack AP.
021 AP + 2 APAttack the target whose removal changes the enemy turn, not merely the target with the lowest health.
033 APReserve enough AP to reach cover or complete the objective unless the shot ends the threat.

Field plan

Planning note

  1. 01Enter effective range before spending the attack AP.
  2. 02Attack the target whose removal changes the enemy turn, not merely the target with the lowest health.
  3. 03Reserve enough AP to reach cover or complete the objective unless the shot ends the threat.

Loadout logic

Recommended pairings

Avoid when

Do not force a weapon outside its optimal range. A lower-damage shot with position left over is often safer than maximum damage followed by exposure.

Confirmed mechanic

Primary sources