Tactical index / Editorial strategy guide

Squad composition: cover four battlefield jobs

Build around objective access, reliable damage, control, and recovery instead of four isolated damage dealers.

SquadEditorial strategy guide10 min
Official character image — Squad composition: cover four battlefield jobs
Official character image · EA / LUCASFILMEditorial strategy guide

01Verified game rule

Zero Company deploys as a squad whose operators can interleave actions during the shared player phase. Cover objectives, damage, control, and recovery across the team.

Planning note

Build around objective access, reliable damage, control, and recovery instead of four isolated damage dealers.

Turn-end check

Can every operator survive the enemy response and still reach the next objective?

02Decision signals

Editorial tactical model

Planning noteOBJECTIVE
PositionDAMAGE
ResourcesCONTROL
Turn-end checkRECOVERY

03Tactical procedure

Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.

  1. 01Build around objective access, reliable damage, control, and recovery instead of four isolated damage dealers.
  2. 02Zero Company deploys as a squad whose operators can interleave actions during the shared player phase. Cover objectives, damage, control, and recovery across the team.
  3. 03Can every operator survive the enemy response and still reach the next objective?
  4. 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?

04Field scenario

Build around objective access, reliable damage, control, and recovery instead of four isolated damage dealers. Zero Company deploys as a squad whose operators can interleave actions during the shared player phase. Cover objectives, damage, control, and recovery across the team.

Example sequence01Read the objective, extraction condition, and enemy activation order.02Create the position or resource state required by the confirmed mechanic.03Commit damage only after the follow-up and recovery route are clear.

05End-of-turn checklist

  1. 01Can every operator survive the enemy response and still reach the next objective?
  2. 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
  3. 03Zero Company deploys as a squad whose operators can interleave actions during the shared player phase. Cover objectives, damage, control, and recovery across the team.
  4. 04Build around objective access, reliable damage, control, and recovery instead of four isolated damage dealers.

06Continue the field manual

Primary sources

Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.