Tactical index / Editorial strategy guide

Weapon classes: choose by AP plan and engagement range

Compare rifle, repeater, pistol, and longarm AP behavior before assigning a weapon to a role.

CombatEditorial strategy guide11 min
Official character image — Weapon classes: choose by AP plan and engagement range
Official character image · EA / LUCASFILMEditorial strategy guide

01Verified game rule

The four weapon classes have distinct AP patterns: pistol shots cost 1 AP, longarm shots cost 2 AP, rifles escalate after the first shot, and repeaters scale with remaining AP.

Planning note

Compare rifle, repeater, pistol, and longarm AP behavior before assigning a weapon to a role.

Turn-end check

Can every operator survive the enemy response and still reach the next objective?

02Decision signals

Editorial tactical model

Planning notePISTOL 1
PositionLONGARM 2
ResourcesRIFLE 1→2
Turn-end checkREPEATER AP

03Tactical procedure

Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.

  1. 01Compare rifle, repeater, pistol, and longarm AP behavior before assigning a weapon to a role.
  2. 02The four weapon classes have distinct AP patterns: pistol shots cost 1 AP, longarm shots cost 2 AP, rifles escalate after the first shot, and repeaters scale with remaining AP.
  3. 03Can every operator survive the enemy response and still reach the next objective?
  4. 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?

04Field scenario

Compare rifle, repeater, pistol, and longarm AP behavior before assigning a weapon to a role. The four weapon classes have distinct AP patterns: pistol shots cost 1 AP, longarm shots cost 2 AP, rifles escalate after the first shot, and repeaters scale with remaining AP.

Example sequence01Read the objective, extraction condition, and enemy activation order.02Create the position or resource state required by the confirmed mechanic.03Commit damage only after the follow-up and recovery route are clear.

05End-of-turn checklist

  1. 01Can every operator survive the enemy response and still reach the next objective?
  2. 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
  3. 03The four weapon classes have distinct AP patterns: pistol shots cost 1 AP, longarm shots cost 2 AP, rifles escalate after the first shot, and repeaters scale with remaining AP.
  4. 04Compare rifle, repeater, pistol, and longarm AP behavior before assigning a weapon to a role.

06Continue the field manual

Primary sources

Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.